After multiple closed and open playtests, Vampire: The Masquerade Bloodhunt is officially out. The free-to-play battle royale by developer Sharkmob marries the grimly romantic World of Darkness universe with the hectic gameplay of a third-person shooter, and the result is very unique. In Bloodhunt, players prowl the streets of present-day Prague at night, fighting each other and trying to avoid (or destroy) the AI-controlled forces of the Entity, a mysterious organization of vampire hunters backed by the Vatican.
A number of things have changed in Vampire: The Masquerade Bloodhunt since the most recent playtest. The Saboteur has had their Sewer Bomb ability majorly buffed, and a number of other underperforming Archetypes have also been buffed. The 9-Barrel Rifle is officially in the game, although it accidentally made an appearance in the last playtest, too. With the exception of the Revolver, the Sniper Rifle, and the DMR, all weapons have a slightly lower headshot multiplier now, while some weapons like the Tommygun have received a baseline damage buff to compensate. This change aims to make gunplay feel more consistent by reducing the impact of lucky headshots players could land with some of the faster-firing weapons in Bloodhunt.
One of the best changes in the Vampire: The Masquerade Bloodhunt release day update concerns Diableries, the game’s finisher move system. Successfully completing a Diablerie now resets the player’s ability cooldowns, allowing them to quickly get back in the fight or to make an escape if third parties show up.
For further details on all release day Vampire: The Masquerade Bloodhunt changes, you can read the full patch notes below.
New weapon: 9-Barrel RifleAs the name suggests, it sports
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