The quest to appease the immortal share price continues as game engine provider Unity announce that they're laying off another 1,800 people, or around 25% of their current workforce, in a bid to "position" the company "for long-term and profitable growth".
The news comes from a Securities and Exchange Commission filing scooped up by the Verge, which also has an official press statement from Unity's PR director Kelly Ekins.
"Today, as part of our company reset outlined in our Shareholder Letter on November 9, 2023, we announced that Unity has made the difficult decision to implement a workforce reduction, targeting approximately 25% of our total workforce across all teams," Ekins wrote. "This decision was not taken lightly, and we extend our deepest gratitude to those affected for their dedication and contributions."
Unity's "reset" plans followed a mixed set of third quarter 2023 financial results, exacerbated but not caused by the disastrous, and somewhat-walked-back, introduction of new runtime fees for Unity developers. Unity's interim CEO Jim Whitehurst said at the time that the company were "acting quickly and expect to make final decisions over the next few weeks", with changes in place before the end of the first quarter of 2024.
In addition to cancelling certain products, firing people and closing offices, Unity also declared on 9th November that they would focus on their "core" in the form of the Unity Editor and the runtime fee business, while looking into new monetisation approaches and "significant opportunities" for growth such as generative "artificial intelligence" tools.
Later in November, Unity began putting these plans into effect, cutting 265 jobs and closing 14 offices while ending an agreement with
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