Unity will begin charging a royalty fee based on the number of times a game is installed using the Unity engine.
Starting on January 1, 2024, the new Unity Runtime Fee will apply to games that meet a minimum revenue threshold and have passed a minimum lifetime install count.
It will also vary based on the type of Unity subscription plan the developer has.
The fee will apply to games made with Unity Personal and Unity Plus that have made $200,000 or more in the previous 12 months and have at least 200,000 lifetime installs.
It will also apply to games made with Unity Pro and Unity Enterprise that have made $1,000,000 or more in the previous 12 months and have at least 1,000,000 installs.
The fee, which will be payable monthly, will see Unity Personal and Plus developers paying a flat $0.20 per install over the threshold.
Pro and Enterprise developers will pay a smaller fee that scales downward based on the number of installs over the threshold, as detailed in the table below.
There’s also an “emerging market monthly rate” that ranges from $0.005 to $0.02 per install over the threshold.
“The Unity Runtime is code that executes on player devices and makes Made with Unity games work at scale, with billions of monthly downloads,” Unity said in its announcement on Tuesday.
“We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed.
“Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.”
In an interview with Game Developer, Unity Create president Marc Whitten claimed that maintaining the Unity
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