As part of the 2022 Game Developers Conference, Ubisoft has announced a new game development technology that the Assassin's Creed giant says will allow the company's teams to create «limitless» worlds. Ubisoft Scalar is the new «cloud-native» technology, and it's already being used by Ubisoft's teams in Stockholm, Sweden and other offices around the globe.
Ubisoft Scalar is not a game-streaming service, but instead it's a new under-the-hood toolsuite that developers can use to take advantage of cloud computing.
«Ubisoft Scalar unlocks the power and flexibility of cloud computing for Ubisoft's game engines--the software used for creating games--reducing dependency on players' hardware and providing new possibilities for game development and player experience,» Ubisoft said.
Ubisoft Stockholm is heading up development on a new IP with Scalar, but the company isn't ready to disclose specifics about this, studio boss Patrick Bach said in a media session attended by GameSpot. Whatever this new game is, it will show off Scalar's «full potential to deliver an experience at a scale never seen before.» Ubisoft's teams in Malmö (Ubisoft Massive), Helsinki (Ubisoft Redlynx), Bucharest, and Kyiv are also working on new projects with the Scalar technology that will be announced later.
With Scalar, Ubisoft is trying to create a «development framework focused on crafting the ideal game design and experience, rather than working around traditional production constraints.»
Scalar is a platform-agnostic tool that Ubisoft is employing to try to create and power «the games of tomorrow.» This is all just talk for now, as Ubisoft has not shown any footage or spoken specifically about what Scalar-powered games will look like.
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