A brand new Magic: The Gatheringrelease comes out later this month, set in a previously unexplored world called New Capenna. Inspired by art deco and America’s roaring ’20s, The Streets of New Capennacombines a high-concept artistic vision with a diverse mix of familiar Magic characters meeting one another for the first time.
To introduce fans and players to a mix of new cards, mechanics, and the magical substance known as Halo, some of the set’s designers pulled back the curtain to provide an in-depth introduction to this world of crime, glamor, and buried secrets.
Though we were previously introduced to the tri-color factions that dictate daily life for New Capenna’s denizens, Magic’s designers have now revealed each family’s characteristics, signature mechanics, and the types of gameplay we can expect from the individual strategies that these factions support.
The Obscura — In New Capenna, Obscura are masters of prophecy, fortune telling, and communion with dreams. Working to keep balance between the city’s five families is no small task, but The Obscura have plenty of tools. “If they can’t conquer the city through muscle, then they can at least manage the flow of information by running cons, blackmailing powerful adversaries, rumor-mongering, grifting, and laundering reputations,” explained Miguel Lopez, a game designer with Wizards of the Coast.
The Obscura are based in blue mana, complemented by white and black. Their mechanics lean toward card draw and control. Their signature mechanic is a new ability called Connive, which makes you draw a card and discard a card, and for every nonland card you discard, you put a +1/+1 counter on the Conniving creature.
The Maestros — The Maestros are master assassins with a
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