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French video game publisher Ubisoft unveiled its cloud-based technology Ubisoft Scalar as part of its preview for the Game Developers Conference.
The technology will use the cloud to enable better game production to widen the types of games that can be created for huge experiences or new types of games, Ubisoft said in a panel ahead of GDC 2022 next week. Natively cross-platform and scalable, it allows them to gather by the millions in a singular, shared virtual environment for new types of games and massively social experiences.
Usually, online games limit the number of players in an online multiplayer game to around 100 players in a single shared space. I’m not exactly sure what Ubisoft is talking about, but it sounds like how Microsoft has tapped its Azure cloud to create extended landscape for its Microsoft Flight Simulator game, where the cloud feeds landscapes into the flying game on the fly. Ubisoft said it plans to liberate gamers from single-machine computing, where instead the player’s machine will tap the supercomputing capabilities of the cloud.
“We also have the mandate to break out of the molds that we know about how to make games and also how can we push technology further try something completely new,” said Patrick Bach, managing director for Ubisoft Stockholm, said in a press briefing. “How do you reimagine what games should be and what they could be in the future, and then start to build towards that to create new experiences? Because in general, games are usually an iteration of what it has done before. We want to break free of that and build something big.”
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