If you’re a fan of classic samurai movies, there’s a lot to love about Trek to Yomi. It’s a katana-swiping side-scroller with a worthwhile story that does a magnificent job of distilling old school Japanese cinema into video game form. But while it never stopped blowing me away aesthetically, the things you’re actually doing in that beautiful world are less impressive, with overly simplistic combat and exploration that only begins to scratch its surface. Even so, Trek to Yomi’s stylish presentation makes up for many of its gameplay shortcomings, making this a memorable samurai tale I’m glad I played.
Trek to Yomi’s dedication to black and white samurai movies from the 20th century is apparent in literally every moment of it, from the look of its boot-up logos and main menu all the way to the closing credits. That includes everything from the artificial sparkle dotting the screen that makes it look like it’s playing from an old film reel, to the pacing and line delivery during cutscenes, to the references to historically accurate traditions and religious practices that play a central role in the story. It’s actually hard to overstate just how great it feels to move about in such a meticulously detailed adaptation of a film style I’ve always adored, and that movie magic is the best thing Trek to Yomi has to offer without a doubt.
The story itself is your standard revenge quest featuring a stoic protagonist struggling to choose between his duty and his personal desires, complete with the good ol’ traumatic childhood massacre serving as its first chapter. It’s a cliche, to be sure, and if you’ve watched almost any vintage samurai movie then you’ll be able to see a lot of its events coming from a mile away. But with all the
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