The most charitable way I could describe Tower of Fantasy's relationship to Genshin Impact would be «inspired.» It's so deeply inspired by Hoyoverse's anime character action game that it would be easy to shrug it off as one of the many mobile clones you see show up in ads trying to convince you they're where the real players are at. Its uncanny resemblance to Genshin is the hardest thing to get over in its opening hours, kind of like trying to get over how much Genshin felt like Breath of the Wild when it came out. But if you can grimace through it and restrain your cynicism, the MMO-like systems it introduces could be what sets it apart.
Tower of Fantasy copy-pastes a lot of Genshin's most impressive aspects as well as its most egregious. Let's take stock:
Genshin runs through the veins of Tower of Fantasy; it's practically biological.
Unlike Genshin, Tower of Fantasy has a fully customizable main character, with sliders and everything. It's a big deal if you've never liked having to play as Hoyoverse's mostly silent protagonists. Here you can make anyone you want(opens in new tab), although a lot of people are just trying to make Genshin characters(opens in new tab).
None of the characters, both the ones you can play and the ones you meet, make a good first impression in Tower of Fantasy's haphazard opening missions. It took me a while to care much about Genshin's story because a lot of it is delivered piecemeal and via dialogue that puts me to sleep. Only the game's most recent updates have underlined how many of its characters are fun to hang out with even if the game's main plot remains dry. For some reason, Tower of Fantasy borrowed that too. Genshin's ability-blending combat is satisfying enough (if you are lucky
Read more on pcgamer.com