The Total War: Warhammer III – Forge of the Chaos Dwarfs DLC unleashes the Dawi-Zharr this week. While I don’t typically enjoy the gameplay of a Dwarf race in strategy games, Creative Assembly has made the Chaos Dwarf faction feel unique. While I found them to be a slow starter, once the labour, raw materials, and gold start to flow in from various sources at a decent speed, the momentum builds into something impressive. But getting to that point can take some extra micromanagement compared to most other races in the game, which may not appeal to some players.
The Dawi-Zharr are a cruel people, always in search of more power. In Total War: Warhammer III – Forge of the Chaos Dwarfs players can choose one of three legendary lords: Astragoth Ironhands, Drazhoath the Ashen, and Zhatan the Black. Each lord provides bonuses based on one aspect of the faction’s gameplay mechanics and specific army units. For example, Astragoth gives bonuses to research, the amount of Conclave Influence gained, and Bull Centaur Renders. Along with the three lords is a new goblin legendary hero to recruit named Gorduz Backstabber, guess what he does really well.
During my first Chaos Dwarf campaign playthrough, I went with Astrogoth since Drazhoath focuses on the K’daai units that can be expensive to upkeep, and Zhatan was all about the artillery/war machine units. But no matter what lord a player chooses, they are all after the same objective, to build the Great Drill and harvest the Blood of Hashut (Bull god of fire, greed, and tyranny) from deep in the earth.
To complete the Great Drill, you must recover and corrupt four Dwarfen artifacts. Being a Chaos Dwarf, a player can either choose to use each artifact found to empower the
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