The Burning Shores DLC pack does for Horizon Forbidden West what every good DLC pack should do, giving you new weapons, new enemies, new trinkets and secrets, and most importantly, continues and compliments the story of the main game. To play the DLC pack you must have completed the main game and it’s impossible for me to go any further without spoiling that, so be warned.
Spoilers for Horizon Forbidden West follow!
The journey begins with message from Sylens – the much missed Lance Reddick – who explains that a Zenith is unaccounted for and that he may have fled to the Burning Shores, the Horizon version of Los Angeles. A quick cut scene and Aloy arrives at the new location and meets Seyka, a Quen tribe member who accompanies her on all main the missions as it soon becomes clear they both need to find the Zenith.
What follows is around seven hours of new story in this new location, but this is another large map and by the time you’ve finished that main narrative you’ll only have seen around half of it. Los Angeles itself is almost unrecognisable as it’s broken in to volcanic archipelagos with vast canyons to fly through and seas that can be navigated in your new speedboat. There are some modern day landmarks, such as the Griffith Observatory and the Hollywood sign, but the rest of the map is tropical forests, lava flows, or ruined skyscrapers.
Our new big bad is the Zenith named Walter Londra, a tech giant who made his money from space programs which mined near Earth asteroids. He is egotistical, vain, and really quite awful – he Musk be based on someone, but I really cannot think who that may be. Initially painted as a camp, almost comedic villain who you can almost hear twirling his mighty moustache, the later story
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