Chaos flows from the frozen wastes. My custom demon lord - Kevin - has chunky cloven hooves and a spiky tail with fangs. Its army is teeming with weird and wonderful chaos creatures: blobby little guys and crab-ladies riding on the backs of velociraptors. Total War: Warhammer 3 brings all the nonsense of the Warhammer universe together into one final campaign.
Warhammer 3’s standalone campaign introduces several demon lords, including Khorne’s Skarbrand, Slaanesh’s N’Kari, and Tzeentch’s Kairos Fateweaver. The unit design for these factions is incredible. Seeing these bizarre demonic creations come to life in Warhammer 3 is a dream for any fans of the universe, especially as they crash into the forces of Kislev and Grand Cathay.
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The recommended starting campaign, The Demon Prince, lets you field all four types of Demons in one mega-army. It also lets you customize your own Prince, with unlockable customizable pieces that affect how your character looks on the field. These gear items also impact how your Lord behaves in battle. The customization menu is intense, as are the options for how to play each faction. It’s delightfully confusing, though I’m going to play this game for a thousand hours anyway, so at least there’s plenty to learn.
Along come the Ogre Kingdoms, the day-one DLC for the game, with more unique mechanics and hilarious voice lines. You can’t have a static base with the Ogres, which means you’re always rolling through the map, constantly looking for fights. To the south are the empires of Grand Cathay and Kislev - Kislev have fought the Chaos legions for hundreds and hundreds of years, and are battle-weary,
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