With the Augment system here to stay in Teamfight Tactics (TFT) and its new Set 7: Dragonlands, and the raw power that picking the right Augments can bring to your team, it is a good idea to know which ones to pick and when.
With nearly a hundred Draconic Augments to pick from, there are many powerful choices, but as with many systems, some simply rise to the top as the best ones. But in TFT, that doesn’t mean that they’re always the best choice — that can largely depend on your team comp and strategy. Still, these augments can lead to a snowball to victory quicker and easier than many others.
Top 5 Augments 1. Pandora’s Bench Gain 5 gold. At the start of every turn, Champions in your 3 rightmost bench slots transform into random Champions of the same cost.This is Augment is almost overpowered – and it’s only Silver! Placing units on the designated bench slots as a proxy can be a fast way to get a full team of 2 and 3 star champions.
2. Cruel Pact Buying XP costs 3 Health instead of gold.This is a high-risk, high-reward type of Augment. Theoretically, it allows you to reach level 7 in the first Augment round and snowball from there, despite the low health total that would put you on.
3. Think Fast Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.Ideally, you would pick this one as second or third, when you have some gold to spend. But if you are fast with evaluating the carousel, this Augment can give you an insurmountable advantage in rolling down for one round.
4. Dragon Horde The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 15 Attack Damage and Ability Power. Gain a random Tier 4 Dragon.Dragons by
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