Tiny Tina’s Wonderlands is finally available, with gamers now able to build their characters and become Fatemakers. The game features several series’ firsts, such as different melee weapons, spells that replace grenades, and a fully fleshed out Overworld map for gamers to explore. However, that is not all that is changing.
Not only are new features like the multi-class system and character creation available to gamers, but the game was rated T for Teen by the ESRB — a massive change from Borderlands’ usual M ratings. Gearbox likely did not make this change haphazardly, as it has a few clear effects on Tiny Tina's Wonderlands and its player base. While these can be seen as positives or negatives, the decision to make an age rating adjustment makes complete sense on closer inspection.
Tiny Tina's Wonderlands: Elemental Damage Explained
In the Borderlands series, blood and gore are as common as skags and lootsplosions. Nearly every critical kill will end in a removed limb or an enemy’s entire body exploding into a bloody mist, with many enjoying the violence since it fits the world and makes their character seem incredibly powerful. However, with a lower age rating, this aspect of Borderlands is no longer present.
Fortunately, it does not matter as much in Tiny Tina’s Wonderlands, as gamers are mainly facing off against fantastical creatures like goblins and living mushrooms. The Dragon Lord’s army is heavily comprised of skeletons, for instance, meaning that there is no need for blood and gore since it would not make sense for the moving piles of bones to bleed when shot. Combat still feels satisfying without the blood and removal of limbs, though it could take some getting used to for longtime fans.
Considering that Tiny
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