Tina Tina's Wonderlands is chock-full of fruitful quests, awesome weapons, and a brand new lineup of tough foes to take out. Just like in the Borderlandsgames, Tiny Tina's Wonderlands hits you with some particularly tricky, unpredictable bosses; many of which come with different phases. One notable example is the spirit-horse monstrosity known as Knight Mare.
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This penultimate boss can be rather brutal for her array of potent moves, many of which can wipe out most of your health if they manage to find their mark. Not only this, but there are quite a few attacks and behavioral patterns to learn. As such, it's important to be prepared and well-equipped to deal with this ominous foe—and move on to face the Dragon Lord.
Players will clash with Knight Mare at the end of the main story mission Soul Purpose, late in the game. This climactic quest takes place north of Karnok's Wall in the Overworld, specifically within the zone Ossu-Gol Necropolis.
Just reaching this boss can take roughly 30 minutes, and you'll need to fight through a number of Wraiths, Cyclops, and other baddies, so come prepared.
At the conclusion of Soul Purpose, you'll need to enter the Hall of Heroes, where a cutscene will trigger with Tina, and the epic battle will begin.
It's a good idea to bring at least one spell or weapon that can deal Lightning, Poison, and Frost, or purchase one at a vendor. The reason being is Knight Mare possesses three health bars:
You'll want to be at least close to level 40 before clashing with Knight Mare.
This boss can be particularly tough, as she uses a variety of strong moves, spends some time immune to attacks, and can be unpredictable if you're not prepared. She's
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