The story of GoldenEye's development is as entertaining as the game itself. Rare's seminal N64 shooter was revolutionary, influential, and sold 8 million copies—yet it was made in a barn by a ragtag group of inexperienced twenty-somethings who had no idea what they were doing. This is something that's explored in GoldenEra, a new feature length documentary about the making of the greatest Bond game. It's out now in the UK, with other regions to follow, and if you're a fan of GoldenEye or the history of video games it's well worth a watch.
Directed by Drew Roller, GoldenEra features new interviews with the game's creators. Martin Hollis, David Doak, Brett Jones, Graeme Norgate, Grant Kirkhope, Duncan Botwood, and Karl Hilton are among the developers grilled—and they all have plenty of anecdotes to share. It's a real treat hearing them reminisce about this wild time in their lives, and what it felt like being responsible for a game as groundbreaking as GoldenEye. There are also interviews with people whose lives the game has touched, including players, journos, and modders.
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It's a pretty standard documentary, with talking heads, archive footage, and gameplay clips. But it's elevated by some slick visuals and motion graphics. At certain points, moments from the game's development are re-enacted inside the GoldenEye engine—complete with those brilliantly blocky character models and their stretched, texture-mapped faces. Snappy editing gives the film a breezy pace, but it still manages to cover all aspects of the game's development—including the music, art, motion capture, and level design. It's pretty exhaustive.
However, I do wish a little more time
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