It’s been a week since the private beta for MultiVersus went live. Later today, everyone else will be able to participate and see what all the fuss is about surrounding the Warner Bros. crossover fighter. The public beta is an especially good time to get started because the game’s most infamous character has seen a significant nerf.
Throughout the private beta, the MultiVersus community quickly learned how good Taz of the Looney Tunes is, particularly his Tornado attack. As a result, online matches became plagued with Taz players who would just spam the Tornado attack over and over, much to everyone else’s annoyance. Fortunately, the latest patch has made some serious changes to how the attack works, and Player First Games will only be nerfing it further in future patches.
“If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players,” reads the patch notes.
For now, the attack’s duration has been reduced, as well as the knockback from the final hit. One of the multi-hits has also been removed and the hit pause for all the attack’s hits has been decreased. Eventually, the attack will be repurposed as a cooldown move but the developers still want it to be Taz’s signature move, so they won’t make it too weak. They also plan on buffing the rest of Taz’s moveset to make up for the nerfs.
“The tornado is Taz’s signature move so we want to keep it as one of his most powerful attacks, with the cooldown forcing more intentional use of it. These nerfs will reduce Taz’s strength, especially at higher
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