Platform fighters have become one of the most popular sub-genres within the fighting game community in recent years. The success of franchises like Super Smash Bros. has seen many other developers and brands join in on the fighting game craze with games like Nickelodeon All-Stars Brawl and Brawlhalla seeing success. Among the litany of platform fighters, Warner Bros. Games' MultiVersus has gained popularity for its inclusion of an array of iconic Warner Bros. characters like Bugs Bunny, the Iron Giant, and Shaggy. Now, early reports are showing the game may boast exceptionally low input lag.
Input lag is an important factor that fighting games that fans are often required to learn in order to excel at a game. The importance of timing inputs and each game's input lag has been a major contributor to the popularity of rollback netcode among gamers. With MultiVersus positioning itself as a competitive fighting game, fans were excited to hear that the game would support server-based rollback netcode following its launch. Now, players in the game's open beta are reporting that MultiVersus features lower input lag on PS5 than its competitors.
MultiVersus Players Complete Community Challenge in Only 3 Hours to Unlock Rick and Morty Stage
With MultiVersus launching its open beta last week, initial impressions are coming in from fans with some claiming the game sports a major boon over its competitors. The PS5 version reportedly features an input lag of just over 31 milliseconds with the time equating to roughly a two-frame lag. The difference is notable especially when compared to other Unreal Engine 4 fighting games like Mortal Kombat 11 and Street Fighter 5, which typically have four to six frames of lag.
MultiVersus' significantly
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