I've seen a lot of episodes of Star Trek but never one in which Captain Picard frantically runs down a corridor of the Enterprise carrying a torpedo and crashes right into Worf, who is headed the opposite direction to stuff a ticking bomb into an incinerator. Bumping and shoving, they eventually manage to pass each other in time for Picard to load and fire the torpedo.
Then he accidentally ejects himself from the ship through an airlock and suffocates in space.
That'd be a weird episode of Star Trek, but it's business as usual in This Means Warp, a frantic co-op spaceship management roguelite that's like if FTL and Overcooked were shoved into a transporter together and merged into one entity. Just like in FTL, you travel through space, battle enemy ships, and deal with random encounters and events. And as in Overcooked you handle everything by bumbling around as the ship's captain, carrying items from one place to another while trying to stave off total disaster.
I've played a bit of This Means Warp, which is now in Steam Early Access, and it's a fun mix of strategy and chaos. The controls are a bit awkward and the characters waddle more than they run, but that adds to the tension as you try to quickly carry ammo to weapons and deliver repair kits to hull breaches. Prioritizing tasks is a constant—should I target the enemy hull to keep them busy with repairs, or should I aim for their weapons so they can't fire back? Can I delay fixing my own hull breach to load the weapon and get off another shot, or should I drop the torpedo and grab the repair kit?
Your shipmates can be other up to 3 other human players or AI-controlled companions you meet along your adventure, and honestly they can be just as much of an obstacle as
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