Exploration in Elden Ring can often be an incredibly frustrating experience for many, and players often have to fight through some of the most dangerous locales in the Lands Between.
From poison swamps to crab-infested lakes and forests to having steroid-injected bears, there is a lot that the Tarnished will have to conquer in the game to ultimately reach the final boss.
To make matters worse, there seems to be a new bug in the title where the bleed dogs in Caelid and other map parts seem to be doing 11,000 points of damage in just one attack animation.
The bug was recently showcased by SoulsBorne dataminer and modder Zullie, the Witch in a video, where the community member portrayed how these dogs have been doing five times the amount of damage to a player’s HP when their vigor is capped out at 99.
To put it further into context, this is 11 times the damage that Starsourge Radahn does with his most potent attack. According to Zullie, the bleed dogs are very much overtuned in Elden Ring because of how the game determines whether an enemy attack hits the player or not.
Zullie goes into a lot of depth as to why the bleed dogs seem to be doing these ridiculous levels of damage to players from time to time.
The dataminer explains that enemies in Elden Ring share animation data for efficiency; hence, instead of having unique moves for every slight variation of a character in the game, many of them, like the dogs and horses, use the same animation.
However, for the dogs in the game, the bleed dogs come in two specific sizes, and when either variant of the dog attacks the player, the game then looks to determine which one it was and makes it deal the appropriate amount of damage to the Elden Ring Tarnished.
The reason for doing this
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