I imagine the dream for many modders, who largely work as volunteer developers, is to catch the eye of a big game studio and get a job there. It's happened with Valve in particular (it hired the modders who created Counter-Strike, Dota, and Team Fortress, just to name a few). Modder Brendan Greene was hired by Bluehole to create PUBG, Dean Hall went from contract worker to project lead at Bohemia based on his DayZ mod, Riot hired CS:GO pro and map-maker Sal Garazzo, who's now co-lead game designer for Valorant… the list goes on.
The list goes on right here, actually. A developer working on a mod we've been writing a lot about lately, Fallout: London, has been hired by Bethesda. Lead technical adviser for the upcoming «DLC-sized» Fallout 4 mod, Ryan Johnson, is leaving the project to take a job as an associate level designer at Bethesda, according to an announcement from the mod team(opens in new tab). The announcement doesn't mention which Bethesda game Johnson will work on, though Fallout 76 would seem a pretty good bet.
The announcement also reassures fans that Johnson's departure won't seriously impact the development of the mod. «Luckily for us, we have known about this move for awhile and thus Ropiequet has helped collate his knowledge into invaluable design documentation so the rest of the team can work on in his stead seamlessly,» the announcement states. (Ropiequet is Johnson's online handle).
We have a few very special and bittersweet announcements for you all today.Please read: pic.twitter.com/nZihjqSifHJune 30, 2022
«More so, Ropiequet finished all of his expected level design tasks as well as a few extra ones we didn't expect him to do! The man's professionalism and dedication will honestly and truly be
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