If you've ever wished Max Payne would shut up about his metaphorical demons and start confronting some literal ones, a modder by the name of BulletTimeTails is working on the mod for you. «Doom Payne», which they've been tinkering with since at least June, takes everyone's favourite whiskey-soaked cop-slash-beat poet and drops him straight into the original Doom games, along with his guns, angst, and inexplicable ability to transcend the laws of time.
Not a development update, just a video of me having fun with testing Doom Payne, now that I have more guns to play around with.(Yes I changed the background music in E1M4 with Byzantine Power Game from Max Payne)#DoomModding#Doom pic.twitter.com/Lpy3f4DRAYJuly 19, 2022
It looks bizarrely appropriate, even at this early stage of development. Watching Max dance his way around pinky demons and imps in molasses-like slow-mo—thanks to a built-in bullet time mod from a modder called Xortts—just feels right, somehow. The only thing that sticks out is that the game's weapons have become decidedly more 'streets of New York' than 'moons of Mars'. Perhaps I'm misremembering, but I don't recall the Doom guy ever dual-wielding MAC-10s.
Even the weird atmospheric blending of Max Payne's music and morose internal monologue (some weapon and item pick-up messages are replaced by Max's trademark noir parlance) with Doom's bloody ultraviolence kind of works for me. It all seems very natural that Max Payne would be here, in space, emptying a double-barreled shotgun into a cacodemon and feeling sad about his dead wife. Why not?
It's not perfect, at least not yet. Bullet time doesn't really count for much when your enemies are wielding hitscan weapons that damage you as soon as they pull the
Read more on pcgamer.com