In Walter Hill’s 1979 cult classic thriller The Warriors, a Coney Island street gang is framed for the murder of a charismatic uptown gang leader. To win the day they have to cross the entirety of New York City in a single night, with every other gang in the city vengefully gunning for them. They’re hard-pressed and on the edge of getting murdered in nearly every scene, with minimal resources and no help. They can’t even seek protection from the cops, who hate the Warriors and their fellow “boppers” in the other gangs equally. Funko Games’ co-op board game The Warriors: Come Out to Playreplicates that situation and the massive stress that comes with it. But to enjoy the game, players really have to be up for the experience of being harried, hunted, and desperate.
Two to four players each take on a role from the movie — Warriors gang members Swan, Snow, Cochise, Cowboy, Fox, Vermin, Rembrandt, or Mercy. Each character has a few signature abilities represented by cards, with the cards from the unused players in any given game going into a shared War deck. Players each build their own small deck while traveling along a game board from the Bronx to Brooklyn, gathering weapons or War cards, which can be used in the frequent gang fights along the way.
The Warriors, credited collaboratively to “the boppers at Prospero Hall,” keeps the action tight and claustrophobic. Players only have a few choices at a time on the board, and nearly every choice has an associated cost. They’re given very little time to build up their hands between conflicts, and many of the battles will require them to permanently sacrifice cards from the game just to keep going. Each fight is a calculation: Spend resources to guarantee a win at the expense of
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