In the years since its launch, The Walking Dead: Saints & Sinners has become a much beloved title on PSVR, with its immersive, survival-focused story campaign, its action-packed wave-based Trial mode, and its end game story expansion Aftershocks. Now, two years after its original release, we’re happy to announce the next chapter in the story of the Tourist; The Walking Dead: Saints & Sinners – Chapter 2: Retribution, which is coming to both PS VR (system available now) and PS VR2 (system currently in development).
But what does the “Chapter 2” title really mean for Saints & Sinners? As a direct follow up to the first game, Retribution adds a whole new story campaign, new maps to explore, new weapons and tools, and all new challenges.
While there are many surprises that we will have to save for later in the year, we’ll dive into some of the key differences you can expect which will make Retribution a worthy sequel and advancement of the groundwork set in Saints & Sinners.
Saints & Sinners was first announced with an iconic fire axe teaser image to represent just one of the many visceral weapons players would be able to use. Retribution is no different, the first glimpse of the game being a brutal chainsaw that has sparked great excitement with the community. The physics-based combat and the wide variety of weapons to interact with in Saints & Sinners was one of its greatest highlights, and Chapter 2: Retribution aims to take tactile brutality even further. The gear you find won’t simply be variants of already familiar weapons, but instead be designed to provide unique methods of combat not previously available.
Among the new entries to your arsenal, you will find silencers that help you avoid alerting the undead when
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