The Walking Dead comic series is no stranger to adaptation. The franchise has successfully made the jump to TV shows, plenty of solid console, PC, and VR video games, and probably even a cereal. Walking Dead has already had a handful of mobile game adaptations, as well, but All-Stars is the zombie franchise's first step into the popular mobile genre of character collecting, and focuses on the larger legacy of the comic book.
We spoke with developer Funflow's CEO, KyungHyun Son, over e-mail about The Walking Dead: All-Stars, how it looks to the original comic book for inspiration, and how exactly it fits into the larger Walking Dead mythos.
What genre of mobile game is The Walking Dead: All-Stars?
The Walking Dead: All-Stars is a collection RPG. We decided to go with this genre because we wanted to try taking on a new type of challenge. When you think of games based on the zombie apocalypse, you typically picture gameplay that’s defense, hack and slash, or village-building in nature. However, the problem is that too many of those types of games already exist in the market.
Even among zombie-based IPs, The Walking Dead is a franchise that excels in portraying “person versus person” instead of “person versus zombie.” I believe it’s not simply trying to convey that people are scarier than zombies, but that people and communities need to cooperate to survive. That’s why we chose to create a collection RPG, to drive the point home of survivors working together.
Is the larger story canon to the comics?
Since we managed to secure the license for the original comics, the story uses it as a foundation. Many fans recognize The Walking Dead from the TV series, but the realism in it is so well done that it was difficult for us to
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