I dread flying. But as I was preparing to travel to San Francisco for this year’s Game Developers Conference, I had one reason to be excited: It would be my first flight with the Steam Deck. I downloaded several games onto the handheld and gleefully stowed it in my carry-on, right next to my Switch OLED.
That excitement quickly turned to embarrassment thanks to the Transportation Security Administration (TSA).
As I reached the front of the airport security line, I pulled my laptop out of my bag as I normally would. I asked the TSA agent standing by if I had to remove any game consoles as well. She asked if I meant the Switch, and looking to avoid a needlessly complicated explanation, I said yes. She told me to remove any systems, so I did. First, I pulled my Switch out of its soft slip case. Then, I pulled out the Steam Deck’s comparatively hulking carrier and flopped the beastly device right next to the Switch. That’s when I noticed a strange, almost suspicious look on the TSA agent’s face.
“That’s a Switch?” “No, no, this is a new thing.” “… That’s too big.”
That last line, delivered with an incredulous laugh, has stuck with me long since my flight, mostly because she’s right. I couldn’t help but feel a little self-conscious about booting up the device on the plane, the same as I would if I were to take my shoes off during a flight. Sometimes it takes an outside perspective to realize how truly ridiculous gaming hardware is.
For those who have yet to see a Steam Deck upclose, it’s even more monstrous than you can imagine. Every time I show it to someone, they have the exact same reaction. It physically knocks them back a step as they try to process how one could even hold it. Granted, those same people also routinely
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