Stranger of Paradise: Final Fantasy Origin has released, with reviews praising the first Souls-inspired gameplay found within it. However, many players and critics have voiced issues with the game's narrative, which focuses on Jack Garland and his party, who only know that they wish to kill Chaos. As strange as it is that the trio, soon to gain new members in Neon and Sophia, don't remember much beyond their drive to destroy Chaos, Jack in particular doesn't want to explore the truth of their situation for a long stretch of the game's story.
Luckily for Jack, he holds a special crystal that points him in the proper direction. These crystals can sense those he's supposedly destined to work with to stop Chaos, and each member of the party has one. However, things can get rather confusing as the story in Stranger of Paradise: Final Fantasy Origin deals with not one, but two sets of powerful crystals. Jack and the rest of the party keep a set of crystals, while the game also features bigger elemental crystals that control the balance of Cornelia. The game doesn't entirely make the difference between these crystals distinct, and knowing the difference plays a role in how each of the crystals operate.
Stranger of Paradise: Final Fantasy Origin May Have Walked So Final Fantasy 16 Could Run
Early on into the game, players are treated to a prophecy regarding four Warriors of Light coming to save Cornelia from darkness. It's quickly made clear that the story most people know isn't the true version of this tale. Jack, Zed, Ash, and Neon are quickly told that as the Warriors of Light, they need to traverse Cornelia to save the elemental crystals that bring balance to the land. This displeases Jack, as there's no talk of killing Chaos
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