The Outer Worlds 2 was announced at E3 2021 with a hilarious self-aware trailer. We haven't heard anything more about it until now. Obsidian Entertainment CEO Feargus Urquhart talked a bit about the RPG sequel as part of his interview with YouTube channel Limit Break Network.
It's going really well. It's always very easy for us to say that because that's what we should say, but no, it actually is. I'm really impressed with the team. Whenever we have a big game being made, the studio gets together and we figure out how to ship a game. We're making sure it's everything that it needs to be, and we tried to create a pretty good semi-porous membrane between Avowed and The Outer Worlds 2 so we're really able to support that team.
Luckily, the lead programmer is the same lead programmer. Leonard Boyarsky is the same creative director, Brandon Adler is still the game director, and Matt Singh, who was a tester on New Vegas, he's the head of gameplay and content. We were very lucky, we have a lot of people on that game that get it and have worked on the first one and worked for us for a very long time. I've actually been really impressed.
We had a really hard time at the studio during COVID. We got acquired, and then COVID happened, and we're trying to get The Outer Worlds and the DLC done, and we're trying to move Avowed forward. We wanted to get The Outer Worlds 2 moving, Grounded was moving, and Josh was working on Pentiment. There was just all this stuff happening, and to be honest, we were kind of a crappy developer for about a year and a half. There was talk of, do we stop work on The Outer Worlds 2 and just throw the whole team on Avowed? I appreciate Microsoft, because we said no, we will get there with all these games.
Are they going to be on the timelines that we originally thought? No, but we're going to get there, and I think that's been proven. Grounded turned out awesome, Pentiment turned out
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