Crystal Dynamics announced during Epic's State of Unreal stream today that it's developing a new Tomb Raider on the just-released Unreal Engine 5.
«We have just started development on our next Tomb Raider game, powered by Unreal Engine 5,» said Dallas Dickinson, Tomb Raider franchise manager at Crystal Dynamics. «Our goal is to push the envelope of fidelity, and to deliver the high quality cinematic action-adventure experience that fans deserve from both Crystal Dynamics and the Tomb Raider franchise.»
During the livestream, CD Projekt Red also showed up to talk about its switch to Unreal Engine 5, although it didn't reveal any specifics about the new Witcher game it's building with it.
Unreal Engine 5 has been available as a «preview» build, but today marks its official release, and a lot of game developers are working with it, including Remedy, Obsidian, Rare, Ninja Theory, InXile, Dontnod, and Eidos Montreal.
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