There's a whole lot more to the PS VR2 than just a vent, but in our first look at Sony's new VR headset, the company has chosen to go into lots of detail about some entertaining new features. We now know that adequate ventilation is really high on Sony's list of must-haves for its next-gen virtual reality experience, for one.
“When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow," says Yujin Morisawa, senior art director at Sony who led the design of the PS VR2.
«Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games. I worked on many design concepts to achieve this, and in the final design, you can see there is a little space in between the top and front surface of the scope that contains the integrated ventilation. I am really proud of how this turned out and the positive feedback I have gotten so far. I hope our PlayStation fans will also agree, and I can’t wait for them to try it out.”
I've not really felt many PC VR headsets suffer from severe fog issues while in use, but then again I've not had much time with the first-gen PS VR model. Either way, a vent doesn't hurt, and it certainly could work a treat, I just find it entertaining that a big focus of Sony's latest blog post on its next-gen VR headset is about a vent.
There are some other features of note. Sony has maintained the same „orb“ design for the PS VR2 headset as the previously announced PS VR2 Sense controllers. And it's a pretty nice looking headset, I must say. It maintains the
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