When Konami announced a Silent Hill 2 remake, I didn’t think it could get better, but there were still 45 minutes left on the clock. The publisher then laid a detailed explanation of how it would expand the series, revealing new games and a movie.
After two decades of waiting, Konami’s extensive roadmap for Silent Hill is a big swing. There’s the mysterious Silent Hill Townfall, a strange game made by Stories Untold developer No Code, and a tease of a Japanese-set horror game called Silent Hill F. But why do publishers feel the need to plot out their big series’ futures publicly?
Well, the MCU is to blame.
When I stopped to think about it, this kind of large-scale roadmap announcement wasn’t the first one I’d seen recently. Prior to Konami breaking its silence, Ubisoft and CD Projekt made similar announcements for Assassin’s Creed, The Witcher, and Cyberpunk 2077. Ubisoft revealed Assassin’s Creed Mirage, alongside new details about Assassin’s Creed Infinity, and teased games with simple codenames, Red, Jade, and Hexe. We don’t know much about the games, only that we will have Assassin’s Creed content for a long, long time.
It’s one thing to have a good idea of where your franchise is heading but another thing entirely to have publicly plotted out step by step where it will go and what it will do long into the future. All of this micromanaging and corporate marketing is something we’ve seen before, but not in games: in films.
Games are taking a page out of Marvel’s comic as they plot out their own version of the cinematic universe.
Game publishers and developers are likely following Marvel's (and Disney’s lead) for similar reasons. It encourages investment, both from fans and shareholders.
By laying out a decade of games
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