What happens when you throw The Lion King’s Scar — a lion who literally killed his brother for power — into the idyllic world of Disney Dreamlight Valley? Chaos, that’s what. Part of the challenge for developer Gameloft is navigating character relationships across a whole bunch of different Disney and Pixar worlds. But so far, that’s included things like teaching Frozen’s Anna about tacos and pizza, or introducing WALL-E to The Little Mermaid’s Ariel, so they can trade their found items. Scar is a little different.
“How does that character interact with, say, Remy?” Disney Dreamlight Valley senior world designer Josh Labelle asked. “Scar is the chaos element in the village.”
Disney Dreamlight Valley launched in early access this year, but not without troubles like game-locking bugs and scarce resources. Despite those hurdles, however, the game amassed more than 1 million players in just over a week. A bunch of content is still to come, including the aforementioned Scar, scheduled to be released this fall. After that, Disney Dreamlight Valley will get a Toy Story update with its own new characters, slated for later this fall.
In an interview with Polygon, Labelle and Disney Dreamlight Valley creative director Nicholas Mainville spoke about blending characters and worlds together inside Dreamlight Valley, a totally new world built for these different interactions.
[Ed. note: This interview has been lightly edited for length and clarity.]
Polygon: How would you describe Disney Dreamlight Valleyto someone?
Josh Labelle: For us on the team and hopefully for the players, Disney Dreamlight Valley is an invitation to reconnect with your inner child, and reconnect with all the Disney properties that you love — to get to live
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