When I played the open beta for Wo Long: Fallen Dynasty, I could immediately see the potential. I love soulslikes, but they aren’t necessarily known for having the smoothest combat, so it was awesome to see one that aspires to offer much more intricate and fast-paced martial options than your average death screen simulator. But where the demo I played a few short months ago showed promise, the new build I played recently showed a marked improvement in so many areas that my excitement went from high to counting down the days until launch. The fact that Team Ninja has taken such swift action on feedback from the beta is not only impressive, but also incredibly reassuring, and I walked out of the demo champing at the bit to play more.
One of the main ways in which Wo Long immediately felt different was with the ease in which I was able to pull off the all-important parry maneuver. Any soulslike fan worth their salt knows how much easier the daunting uphill battles become once you master the timing and pattern recognition involved, and Wo Long’s beta could be fairly unforgiving when it came to timing. That window has been adjusted, so after some initial floundering around and a bit of practice, I was able to succeed in countering my opponents far more frequently, which made me feel a lot more powerful.
Of course, I wasn’t always successful and got beaten to the ground more than a few times in the attempt. In those cases, though, it was nice to be able to fall back on another major adjustment: the time it takes to heal oneself has been dramatically reduced. Where I personally didn’t have as many issues as others with the parry timing in the beta, I definitely had qualms about the extremely long drinking animation that triggered
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