After years of anticipation, The Legend of Zelda: Tears of the Kingdom is finally available today. If you're looking for a critical overview of the Tears of the Kingdom, you can check out our full, detailed review here. That said, perhaps you have some other more specific questions? Nintendo has not been very forthcoming with information leading up to the game’s release, so there’s still a lot of confusion about an array of topics, inclucing how Hyrule has changed, whether old-school dungeons return, the possibility of a playable Zelda, and more. If you’re just looking for some quick answers, there’s a good chance they’re covered, below.
Warning: While the following article doesn’t contain any The Legend of Zelda: Tears of the Kingdom story details (beyond what you’ll learn in the first couple hours of the game), it does include information about the game’s structure, mechanics, and challenges that some may consider SPOILERS. Proceed with caution if you want to go in completely blind.
It depends how you personally definite “traditional” dungeons. The Legend of Zelda: Tears of the Kingdom’s dungeons are certainly more involved than the Divine Beasts from Breath of the Wild, featuring unique themes and bosses, and more complex layouts and puzzles. You’ll also be accompanied to each one by a companion character that fights alongside you and grants you special abilities. TotK’s dungeons aren’t quite as complex as the large, self-contained ones from some past Zelda games, but they’re much closer.
It should also be mentioned that the leadup to each dungeon is more involved this time, with players having to complete challenges that can feel almost dungeon-like in their own right. For instance, in order to get to the Wind Temple
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