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By Jay Peters, a news editor who writes about technology, video games, and virtual worlds. He’s submitted several accepted emoji proposals to the Unicode Consortium.
The Legend of Zelda: Tears of the Kingdom, the direct sequel to Breath of the Wild, is likely the biggest game of the year. It’s certainly off to a fast start for Nintendo. First announced in 2019, the Nintendo Switch sequel expands on the original with new building tools that players are putting to excellent — and at times disturbing — use.
Seriously, have you seen some of the things people are making in this game?
Tears of the Kingdom launched on May 12th, and there’s just so much to explore in this latest rendition of Hyrule: the wild builds, the in-game tablet, the joy of cooking, or even the creators explaining why Ganon is so hot this time around.
Here’s all of our coverage of Link’s big adventure.
May 11
Ash Parrish
There’s a moment early in The Legend of Zelda: Tears of the Kingdom, in one of the very first shrines, when I felt a shiver of pure thrill run through me. I had been presented with a simple task: get to the other side of a fall-to-your-death deep chasm using the new Ultrahand ability and an assortment of wooden boards, stone hooks, and a single fixed rail. The solution was clear enough, so I used Ultrahand’s ability to essentially super glue anything to anything else and pieced together a square board for Link to stand on and a stone hook to connect to the rail. I then hooked my crude contraption on the rail and climbed aboard. Everything worked exactly how I expected it to, and I was able to cross the chasm easily enough. Yet this simple act of seeing the problem, literally building the plan, and executing the solution felt
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