Lloyd Bannings. Elie MacDowell. Tio Plato. Randy Orlando. Trails from Zero's Special Support Section has their work cut out for them over the course of the game's story, but their in-character concerns are strictly narrative-related. As for the folks actually playing the game, we've got to worry over crunchier bits, like maintaining a decent experience level.
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How hard is it to stay aloft of Trails from Zero's battle expectations? Will you need to grind lots in Trails from Zero, or is the matter less stressful? And are there any nifty leveling spots throughout the adventure? All that and more, coming to your side, in our leveling guide.
If one were to blitz through the entirety of Trails from Zero, rushing through every dungeon-like section and every connecting route across Crossbell State, they would likely find numerous bosses challenging. Trails from Zero isn't the hardest JRPG ever or anything, but the designers built it with the assumption that players won't be vexed to dive into a fair number of fights.
The benefit of having enemies appear in the field — aside from the welcome removal of random encounters — is that, with careful sidestepping (and/or the lovely Eagle Eye Quartz), we can decide when and where to battle.
The game cleverly incentivizes engaging in these bouts on the regular by offering combat-hastening boons to those who skillfully attack field foes from behind, triggering preemptive strikes and the like. Add the localization's fast-forward option, and you've got a nice, snappy gig going on.
So, here's the deal. Take full advantage of attacking from behind, and generally aim to attack everything when you're en route to a new
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