New farming and life sim Dinkum takes the cozy island living formula and soups it up with what the genre desperately needed: crocodiles. This Australian-inspired island won't dispel any of the memes about the outback being dominated by wildlife waiting to murder you. Given that, I'll be planting crops and petting the excessively large wombats back in town instead, thank you.
Dinkum launched last week in early access, wrangling a peak of almost 9,000 players(opens in new tab) on Sunday and earning an «overwhelmingly positive» batch of 95% user recommendations so far. Neither is a small feat for a self-published indie game in early access. Solo developer and Australian local James Bendon says he wants to «recreate a little bit of his childhood magic and nostalgia,» with Dinkum's Aussie-based biomes and animals.
As expected based on the launch trailer, lots of players are referencing Stardew Valley and Animal Crossing in their reviews. Those of us waiting for a true AC contender have had a few nice indie games crop up, but still nothing with quite the staying power that Stardew Valley has given the Harvest Moon formula on PC.
«If you love Animal Crossing, Stardew Valley, Minecraft, and Harvest Moon, this is a slow moving grind to build a town up from nothing, much like New Horizons,» says one player after 10 hours. «You're doing most of the things in Animal Crossing, but with more free-form gameplay from Minecraft and Stardew Valley,» says another.
On the grand spectrum of Stardewlikes to Crossinglikes, Dinkum does sound like it falls right in the middle. You'll decorate your house and town to your liking, fish and catch bugs, and invite nine different characters to join your island. You'll also be raising crops and
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