All three of Grand Theft Auto: Definitive Edition’s games received massive updates this morning. Rockstar has yet to release the patch notes for these updates, but judging by their combined size, they ought to be pretty long.
GTA: Vice City on the PS4 is reportedly 8.4GB. On San Andreas, the patch is a whopping 16GB. As Rockstar promised last week, patches are rolling out across all platforms, so it’s not just PlayStation that is receiving the v1.05 updates.
Unfortunately, as Rockstar hasn’t released the patch notes yet, we’re left guessing what these updates actually do until we receive player reports confirming fixes. One Twitter user has already confirmed a crash has been fixed in San Andreas after beating the San Fierro stadium event. Another user reported a minor tweak for vehicles that actually make the brake lights work as they should.
Related: GTA 5 Has Almost Sold More Than Every Final Fantasy Game Combined
When the GTA Trilogy was first released last year, fans were disappointed by the remakes' various unfinished states. Bad character models, spelling mistakes, poorly uprendered textures and building models, and hundreds of bugs and other glitches made the Trilogy a strick downgrade from the original San Andreas, Vice City, and GTA3.
The GTA Trilogy was so bad that Rockstar actually had to issue an apology and promised to fix each game to a quality that long-time fans have come to expect from the GTA developer.
With today's patch, we might finally see the GTA Trilogy remake that Rockstar first promised.
Regardless of whether the GTA Trilogy is fixed, Rockstar and Take-Two Interactive have already declared the games a financial success. Take-Two chairman Strauss Zelnick revealed during the company's quarterly
Read more on thegamer.com