GameCentral offers some early thoughts on the new PS5 version of GTA 5 and what has and hasn’t changed in the last nine years.
How do you go about reviewing a game as impossibly popular as Grand Theft Auto 5? You just don’t bother as far as Rockstar Games seem to hope, who didn’t send out review copies till a day before launch and so ensured that the game didn’t have a Metacritic score of any kind when it first came out. They have no obvious cause for concern considering how well it has reviewed in the past, although they may be worried that people will start pointing out that this is in fact a bog standard remaster with virtually no new content.
That’s a disappointment but it’s not an outrage, since there’s never been any pretence that they would be adding anything new. In fact, Rockstar has gone out of their way to say as little about the new version as possible, in the run-up to its release, which many feared implied another bungled launch filled with bugs and glitches, like GTA: The Trilogy – Definitive Edition. But that’s not the case either since, as far as we can tell so far, the game runs perfectly fine.
There are some nips and tucks here and there, which we’ll get into in a moment, but by and large this is exactly the same game as was released in 2013 for the Xbox 360 and PlayStation 3. The graphics are better than ever but inevitably it’s the storytelling that hasn’t aged so gracefully, especially aspects that were criticised even at the time – most obviously the complete lack of strong female characters and the questionable excesses of protagonist Trevor.
Clearly, we haven’t had time to play through the story mode again, or have anything but a few quick goes on GTA Online (the account migration option worked for
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