The GTA 6 leak helped nobody. However, it did indirectly result in a ton of game developers talking candidly about how games are made, which is always a treat. Many devs even shared some in-progress builds of their own to put the leak into perspective and correct hasty criticism of unfinished games and graphics. We rarely see the games industry rally around things like this, and it's even rarer for so many devs to come together and explain how the sausage is made.
The GTA 6 leak, which dumped unvarnished gameplay and screenshots from a scrappy build of a game that's still deep in development, led to some truly bewildering assumptions surfacing online. Video game development is difficult to understand at the best of times, which is perhaps why so many players took to social media platforms like Twitter and Reddit to air out some wild opinions. Graphics are the first thing finished in game development, don't you know. It was hot, misinformed takes like this that spurred a notoriously protective industry to share some of the worst versions of their beloved projects – the amazingly ugly, brilliantly broken drafts behind the games we love. It would almost be impressive if such misunderstandings weren't disconcertingly common.
For all the calls for more transparency in how video games are made, there's a reason many developers don't show builds or share details long before their games come out. Quite a few reasons, actually, and the GTA 6 leak has highlighted a lot of them. For starters, a non-trivial portion of the gaming population looked at the leaked GTA 6 footage and seriously assumed that this is how the final game is going to be. The irony is that if the leaked build had looked worse, just comically blocky and rough,
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