Today marks the day of the debut of Genshin Impact 3.0, which ushers in the Sumeru region, as well as new storylines and characters. Its lush setting should serve as a great break from the purple hues and sometimes scary aesthetic of 2.0’s Inazuma region.
Here’s a look at some of the major tenets of the initial 3.0 launch, which will be iterated upon as more updates are released.
If you’re up to date on your Archon Quests (and many of you are, prepping for 3.0) and are done with the Chasm, just head to the waypoint in the southwest corner of the map, right near the Chasm. Head west and climb up the Chasm walls: you’ll see Sumeru in all its glory at the apex (in the header image).
An alternative way to access it is to head to the events overview page (the compass icon), and select “Graven Innocence.” This is the quick start method, but it comes with a warning. Before you confirm, it’ll tell you to complete the Archon (main storyline) Quest “The Trail of the God of Wisdom” for the “best experience.” This is essentially a way of telling you that you might be lost story-wise, and that some characters might be indisposed with certain quests.
Sumeru’s enemy scale starts at level 67, so be prepared (an adventurer rank of 35 is also recommended). One big enemy gimmick involves fungi types, which yield different rewards if you use an Electro or Pyro ability on them. Another Sumeru quirk is the appearance of the “Four-Leaf Sigil,” which operate like guided grappling hooks of sorts to access some areas more easily.
Tighnari is a Five Star Dendro Archer, and helps usher in the Dendro element alongside of Collei (below), and the Traveler’s ability to swap to Dendro in the new region. Their main gimmick involves an ability that deals
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