Have you ever looked around and wondered, if God is all-powerful, why is there so much pain and tragedy in the world? Why do natural disasters occur? Why do wars break out? Why are we slowly slipping into fascistic capitalism? Have you ever considered the answer is simply: we’re just not God’s favourites?
This week's indie spotlight is all about The Fermi Paradox, an early-access game which places you in the role of the Galactic Gardener - a god-like being that can dictate the fate of the galaxy through a series of choices. Rather than directly controlling evolution as you would in Spore, you instead nudge budding species and emergent civilisations towards the stars and each other by making big picture decisions.
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The goal of the game is simple: overcome the Fermi paradox - there are a near-infinite number of stars and habitable worlds out there, so why haven’t we heard from anyone else yet? You have to evolve and direct species as they progress from the Stone Age all the way through their first contact with an alien planet, and into the singularity age, where all will become one.
There are several planets in the galaxy that can sustain life. On Earth, the first decision is if you want to evolve dolphins - very Hitchhiker's Guide to the Galaxy - Humans - boring - or dinosaurs - objectively cool. Each decision comes with a price measured in synthesis, the resource you’ll use to grow your galactic garden. The ‘bad’ decisions will reward you with synthesis, while the ‘good’ ones cost a lot. The game adapts to your play style and will adjust prices accordingly, so if you revel in the misery of a species you’ll start getting less, and if you try to
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