The world’s most populated city has never been so eerily quiet. Yet if Ghostwire: Tokyo’s dense, detailed setting gives you the creeps, this isn’t the kind of horror you might expect from the team behind The Evil Within. In E369’s extensive cover feature, we explore this distinctive paranormal action-adventure with insights from director Kenji Kimura, development manager Masato Kimura and studio founder Shinji Mikami.
It’s Tango Gameworks’ most ambitious release to date, and it could well be the studio’s best, too. Battling the hordes of yokai that wander Tokyo’s mist-shrouded streets involves a captivatingly unique kind of melee combat that blends elements of judo, FPS and exorcism rituals. Once you’ve exposed the spiritual core of these demons, you can grapple onto it via spectral threads, the DualSense controller reverberating as you yank it out, ensuring that it feels as satisfying as it looks.
Beyond the combat, this urban sandbox is positively stuffed with spooky folkloric tales and myths: it’s designed to reward the inquisitive player at every turn. “You can look behind buildings in neighbourhoods where it would be hard in real life,” Masato says. “We wanted to tickle everybody’s curiosity.” You can move from street level to rooftops in no time, too, using those spectral threads to latch onto flying tengu as you seek out torii gates to purge spirits and clear the fog to expand the explorable space.
It’s a bracingly singular game, in other words, one that Mikami hopes will give players a different view of Tango Gameworks. “It’ll make me happy if customers say, ‘Really? Tango made that game too?’” he tells us. There’s more from Mikami, too, about the departure of original director Ikumi Nakamura, and a tease for
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