BioWare is one of the most renowned video game developers of all time, but even the most adored studios can make mistakes. Bursting onto the scene in 1996 with Shattered Steel, promptly followed by the acclaimed Baldur's Gate in 1998, BioWare quickly made a name for itself in the industry. In 2002, BioWare released Neverwinter Nights, then Star Wars: Knights of the Old Republic a year later, followed by Jade Empire in 2005, capping the streak off in 2007 with Mass Effect. However, jumping forward to the late 2010s, BioWare made two big mistakes in a row, Mass Effect: Andromeda, and Anthem.
Dropping in 2019, Anthem is a third-person action game where players suit up in a Javelin, an exosuit capable of flight, packed with high-tech weaponry. Though the game's presentation was solid and its gameplay mechanics felt satisfying, Anthem attempted a live-service model, and due to unknown factors, BioWare stumbled at every hurdle after Anthem's launch, leading to the game and its 2.0 update being scrapped mid-development.
Babylon's Fall May Go The Way of Anthem
At its very core, Anthem was not a bad game. In fact, the concept of Anthem is actually a pretty neat one, and one that should appeal to any exosuit or Iron Man fans. In theory, players would be able to hop into their unique, customizable exosuit, take flight, and rain gunfire down on a variety of enemies in a number of unique biomes. The promise before launch was that BioWare would be consistently updating Anthem with new areas, enemies, Javelins, and customization options, in a similar vein to other live-service games like Destiny.
In practice, however, Anthem just didn't live up to its premise, with some severe technical issues, half-baked mission objectives, and an
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