The latest The Cycle: Frontier update is slated for April 6. Among other things, it will address one of the biggest issues players have voiced since the game was first unveiled: solos and squads being matchmade into the same lobbies. As The Cycle: Frontier is more punishing than the average multiplayer shooter, and demands a bigger time investment from players, having a good competitive framework is essential to ensure players have a valid reason to stick around. Currently, solos and squads of two and three players find themselves on the same maps, resulting in a consistently frustrating experience for solos and a somewhat boring one for groups. The April 6 The Cycle: Frontier patch will address the issue by slightly adjusting the MMR system to make up for solo players’ innate disadvantages. To put it simply, if you play solo you will still encounter squads in your matches, but they will often carry weaker equipment, in theory giving you a fighting chance.
To further level the playing field, the ping system has been redesigned. When pinging objects in the environment, the player character will point at them and audibly say “Over there!” Their teammates will no longer get visible cues. The April 6 The Cycle: Frontier update brings along a number of other changes, outlined below.
Weapon and equipment changesStarting with non-lethal equipment, most craftable armor recipes have been adjusted to make them slightly more difficult to acquire. The Epic Shield costs 1 less Titan Ore, but 1 more Hardened Bone Plate. The Exotic Shield costs 1 Pure Focus Crystal instead of 2 basic Focus Crystals. The Epic Helmet costs 5 Radio Equipment, up from 2. The Exotic Helmet costs an extra Interactive Screen to craft.
Moving onto weapon
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