Call of Duty: Vanguard’s second season is well underway, with new modes like Arms Race still leaving fans with mixed feelings. Fortunately, developer Sledgehammer Games is constantly tweaking and improving the game.
Exhibit A is the April 18 update to Vanguard’s multiplayer and Zombies modes. The latest update fixes some crucial bugs, a few of which were causing Operators to go invisible — both heads and full bodies were vanishing. The update also fixes UI and HUD elements affecting bombs as part of killstreaks or Search & Destroy. The aforementioned Arms Race mode also received improved physics for one of its vehicles. You can check out the full patch notes at the bottom of this article.
Vanguard’s third season is quickly approaching. Classified Arms, as it’s called, has an April 27 start date, not even two weeks after the time of this writing. A round-based Zombies mode is also in the works, but we may not see that added until Season Four.
Call of Duty: Vanguard Version 1.16 Patch Notes MultiplayerMaps
CastleAddressed an issue where Operators could be invisible during the MVP Voting phase.Modes
Search & DestroyBomb timers will now always be shown on the HUD.Arms RaceImproved physics when colliding with a Nebula Crate using the CD12 Transport vehicle.Weapons
Combat Shield (Melee)Addressed an issue that caused Operator heads to disappear when using a Combat Shield and Akimbo weapons.Killstreaks
Glide Bomb (5 Kills)Targeting UI elements will no longer persist if a teammate uses a Ball Turret Gunner while the player’s Glide Bomb is active.Ranked Play
Addressed an issue that prevented some players from being placed on a Ladder after completing their 5 Skill Evaluation matches.User Interface and Experience
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