We review The Crew: Mission Deep Sea, a cooperative trick taking game published by Kosmos. In The Crew: Mission Deep Sea, players are working together to compete challenges.
Upon entering Board Game Quest Headquarters the other day, I instantly noticed that the usually bright lobby was dark and there was an unexpected chill in the air. The reception desk was unattended, which meant no witty repartee with Lucas, BGQ’s quick-witted office manager.
Without a sound, three figures in burgundy cloaks appeared to my left, each one wearing a hood pulled all the way forward to cover their faces.
“Come with us. You are about to take your first step into a larger world,” one of the cloaked figures said to me and the fact that he was quoting Obi-Wan Kenobi made it clear that it was Andrew Smith under that particular hood. I was hesitant to comply, but if I’m being honest this wasn’t even the strangest experience I’d had to start a Tuesday morning at Board Game Quest. I shrugged and followed.
A different guide turned in my direction and there was enough light in the hallway to illuminate the strong jawline underneath his hood. The jawline clearly belonged to Dylan St. Clair.
“It’s time you joined our faction,” Dylan said. This could be a train-game thing, I concluded. (Dylan loves train games.)
Andrew and Dylan led us into a small room with just a card table at its center.
“In this room, we only play trick-taking games,” said Andrew, handing me a copy of The Crew: Mission Deep Sea, “and this is your next review.”
“Okay, cool,” I replied. “But I’ve never really played a trick-taking game before.”
“You’ve never what?!?” yelled the third person. The level of disgust in his voice made it clear this was Jason Kelm even before he ripped
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