The problem with multiplayer games is that their lifespan is limited. Even the most popular, enduring ones will be gone some day, like tears in rain, like dust in the wind. Some multiplayer games have longer shelf lives than others, while others burn brightly and quickly fade away. Here are some dead or near-dead multiplayer modes and games TheGamer's editors dearly miss.
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I've never enjoyed a multiplayer game more than the original Unreal Tournament. The maps are perfect, the weapons are varied and interesting, the pace is frenetic, and the focus is purely on skill—not unlocks, progression, ultimates, perks, or any of the other noise that's now standard in online shooters. People still play it today, but it'll never be the same as it was in 1999 when the servers were overflowing with people to frag. Epic tried to reboot it in 2014, but it failed to capture the magic of the original. Unreal Tournament was lightning in a bottle and we'll never see another game like it.
Assassin’s Creed felt like a silly game to wedge multiplayer into during that era when all games were desperate to wedge silly multiplayer modes in, and it’s because of that it often goes overlooked. You play as one of many Assassins roaming around a map filled with NPCs, and you need to deduce which of these NPCs are actually real players - but while you do that, they’re looking for you, meaning you can’t just run around stabbing people and hoping for the best. There are some ‘invasion’ multiplayer systems which predate Brotherhood, but the stealthy, cat-and-mouse multiplayer mechanics in Deathloop and Sniper Elite both have clear roots in Brotherhood’s clever detection battle. Dare I say it’s a precursor to Among
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