There aren't many series that can claim to have created an entire language, and even fewer that can proudly state they got Katy Perry, Carly Rae Jepsen, and My Chemical Romance to sing some of their most iconic songs in it. But then again, there also aren't too many series like The Sims.
First released 22 years ago today, The Sims is one of the most iconic video game franchises of all time and for good reason. Not only did the simulation game revolutionize the genre upon its release and act as a major entry-point into games for so many, the series keeps improving upon it, and remains one of the most inclusive and inviting gaming experiences around. However, while many of The Sims' innovative changes seen throughout the series' 22-year run have been winners, we can't deny there's been a few duds in there as well--such is the cost you pay when constantly reimagining one of gaming's most beloved series. So, here's a list of all the features we simply can't get enough of, as well as the parts we've been glad to see go.
The best part? Its progressiveness.
From both a technological and sociological point of view, the first Sims game marked a massive turning point for video games. Though both simulation games and role-playing games were alive and thriving in the '90s, The Sims was unique in how it mashed the two genres together--letting players assume various personas, hone their skills, and lead them through human stories, all while also providing a challenging and incredibly intelligent simulation experience. It was also socially significant, allowing players to play out different social scenarios, try on different lives, and explore empathy and relationships in an entirely new way. When I picked up the game as a 7-year-old,
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