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GamesBeat and Subspace banded together to create the Metaverse Forum some weeks ago, and we got about 60 people from the industry to join our thought-leadership forum. And today is the first public notice about what we’ve been up to. I queried the forum about how they define the metaverse and how they explain it to others.
In my stories, I’ve been saying the metaverse is the universe of virtual worlds that are all interconnected, like in novels such as Snow Crash and Ready Player One.
I’ve ordered this list of definitions in the order I received them. If you’d like to join the forum, send me your definition too. And fyi, I’m thinking about doing a meetup for the group at the Game Developers Conference, and am looking for a sponsor and a venue. If you’re interested in that, ping me @deantak on Twitter. Tony Parisi hasn’t joined yet but he defined it as the spatial internet. I like that.
In my own speech at our GamesBeat Summit: Into the Metaverse 2 event in January, I defined it as follows: “The metaverse is a shared, persistent, real-time and social online space that has its own economy and feels like you’re inside an immersive and interconnected world. And it’s not just one world, it’s a whole collection of them.”
GamesBeat Summit 2022
I’ve listed the definitions of the metaverse below. If you have a favorite, please say so in the comments or on social. Noteworthy: No one came up with the same definition.
Without further ado, here are the definitions we received for defining the metaverse:
The Metaverse is a myriad of virtual worlds and digital universes that you can access through an Avatar, a 3D
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