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Nvidia’s Omniverse is a precursor for the open metaverse, the universe of virtual worlds that are all interconnected, like in novels such as Snow Crash and Ready Player One. And it is rapidly moving beyond science fiction into the realm of industrial applications.
That’s because the metaverse isn’t going to be just about fun and games. Enterprises are using the open platform of the Omniverse as a way to simulate in the digital world before they build something in the real world. These “digital twins” of things like BMW factories and even the climate model of the entire Earth are helping to give real meaning to the metaverse among enterprises and other non-game applications.
For the third time at an Nvidia GTC event, I moderate a panel on the Omniverse and the progress that companies are making as they build 3D assets, simulate their engineering designs, and share across company lines. Our panel assessed how much progress we have made and what kind of progress they expect to make in one, five, or ten years.
The panelists included Rev Lebaredian, head of the Omniverse and simulation technology group at Nvidia; Virginie Maillard, global head of research for simulation and digital twins for Siemens; Amy Bunszel, executive vice president of architecture, engineering, and construction design solutions at Autodesk; Timoni West, vice president of augmented and virtual reality at Unity; and Lori Hufford, vice president of engineering collaboration at Bentley Systems.
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